What resets, and what survives?
Scroll sideways to compare every column.
| Part of a run | What to expect |
|---|---|
| Event route | Fresh choices in the next tour |
| Current tour after too many crashes | The attempt ends |
| Earned perks and unlocks | Only certain ones carry over |
| Complete carryover inventory | Not yet a published item-by-item list |
A failed tour is not the same as deleting every form of progress. It is also unsafe to assume that every upgrade, part or reward is permanent. The useful distinction is between the choices and build of a particular attempt and the subset of progression that helps later attempts. Exact crash limits and a full carryover checklist still need the released game’s rules.
Who you are racing for
The Galactic League is an unsanctioned circuit in the Outer Rim after the Empire’s fall. Its founder Darius Pax recruits Shade to challenge Kestar Bool, the dominant racer threatening Pax’s control of the league. Shade has a personal grievance against the Bool family, so the championship has stakes beyond a trophy.
Hibi is Shade’s mechanic and ally. Her workshop is the point where rewards become practical choices for your next event. Other pilots can challenge or support Shade, while familiar podracing figure Sebulba must be won over rather than simply assumed to be on your side.
The arena at Derven Acos
Derven Acos is built specifically for the league. Its arena combines planetary conditions encountered throughout a tour into a demanding racing gauntlet. That makes it a destination with a defined role in the campaign, rather than a claim that every named planet has exactly one track. Campaign duration, the total event count and the precise route to every vehicle have not been announced. If you want to drive a podracer immediately, Arcade provides that entry without waiting for a campaign unlock guide.
